Dec 19, 2006, 12:35 PM // 12:35
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#1
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Pre-Searing Cadet
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Game updates: Snake Dance
Have You been lately to Snake Dance? Especially, starting from Camp Rankor?
I haven't been to Snake Dance for a long time, but maybe You've seen it before. Yesterday, I wanted to capture elite skill for Warrior. So, regardless of the situation, I didn't plan running at all. Decided to follow the ANET scenario - don't think, just fight and fight and fight.
I have read about updates - just to forbid (again?) or harden (definitely) running from Beacon's to Droks. But, well, I'd expect to add wurms + more trolls or similar. But what I encountered, just made me smile and quit the game. LOTS of blessed griffons. And I mean it. But You can lure them, then - kill. Among them, lots of trolls. Tried to follow same scenario. Somehow, groups being far away from the battlefield - ran towards. Killed 3/4 of the team. The rest - as usual these days - tried to hunt me down until I aggro'ed next group.
My question is - how do developers normally expect fair gameplay, making 4 Doylaks in one place? Please - show me how to deal with this kind of situations...
P.S. Most funny - the group followed me TILL the gate to Camp Rankor (rotfl!). Group, which was at the beginning - hell far away from it.
Maybe ANET should re-consider: give up "updating" gw code and start up software for Tax Departments? Then, re-join M. Jackson in "Heal-the-World" programme? Fair enough?
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Dec 19, 2006, 12:45 PM // 12:45
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#2
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Forge Runner
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4 dolyaks? Nothing a few anti-caster and interrupt measures can't solve.
Trolls? They have always been a joke.
I can never remember griffons being too annoying. The only thing that did annoy me with them was spellbreaker, when I was on casters.
Although I assume you don't have heroes. Because they make everything in Prophecies a joke.
And Anet's scenario is not "don't think, just fight and fight and fight". Anet's scenario is "Stop, Think and Adapt, then fight if you really have to"
Yes, some mobs chasing you can be annoying, but be prepared for it and make a stand.
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Dec 19, 2006, 01:08 PM // 13:08
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#3
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Ascalonian Squire
Join Date: Dec 2006
Profession: R/
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Quote:
Originally Posted by Antheus
4 dolyaks? Nothing a few anti-caster and interrupt measures can't solve.
Trolls? They have always been a joke.
I can never remember griffons being too annoying. The only thing that did annoy me with them was spellbreaker, when I was on casters.
Although I assume you don't have heroes. Because they make everything in Prophecies a joke.
And Anet's scenario is not "don't think, just fight and fight and fight". Anet's scenario is "Stop, Think and Adapt, then fight if you really have to"
Yes, some mobs chasing you can be annoying, but be prepared for it and make a stand.
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Gotta disagree...little bit.
Let's suppose You do not have heroes. Did You see how henchies act as "anti-casters" or "disruptors"? Heroes, I can agree - IF You command them by Yourself. If not, be annoyed, see them in action. Only, as I have seen for now, Ranger with interrupt skills, worked fine for me. But still- hero one.
I would really and very much enjoy "Stop, Think and Adapt, then fight if you really have to" idea. Awesome and maximally indeed. But the truth is far beyond the words You have written.
Observe the groups, which somehow "are aware" of Your presence. Far away out of the radar range, suddenly, starting to run towards You (even if You before observed their follow-path) and attack.
Observe the number of "anti-casters" and "slowdowners". Isn't it impressive over the glory?
Observe the lately AI changes - if there is more than 1 group nearby, if You aggro one of them (and I am NOT talking about the behaviour, that when attacked, oponents try to run towards nearest group to aggro) - 3 for example arrive...
IF we talk of fair rules, here is the deal. Before Nightfall, before Heroes, the number of enemies, as long as their AI - was different. Accomodated to the demands of players and - simply - CONDITIONS. Now, they keep on updating and updating, lowering the "enjoyment" of the gameplay, hardening all in total.
How do You call that? Not forcing gamers to buy another chapters in AGGRESSIVE way? IF it wouldn't be this way, the "difficulty" level on those areas would remain the same...
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Dec 19, 2006, 01:30 PM // 13:30
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#4
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Forge Runner
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Quote:
Originally Posted by Blackstream
Gotta disagree...little bit.
Let's suppose You do not have heroes. Did You see how henchies act as "anti-casters" or "disruptors"? Heroes, I can agree - IF You command them by Yourself. If not, be annoyed, see them in action. Only, as I have seen for now, Ranger with interrupt skills, worked fine for me. But still- hero one.
I would really and very much enjoy "Stop, Think and Adapt, then fight if you really have to" idea. Awesome and maximally indeed. But the truth is far beyond the words You have written.
IF we talk of fair rules, here is the deal. Before Nightfall, before Heroes, the number of enemies, as long as their AI - was different. Accomodated to the demands of players and - simply - CONDITIONS. Now, they keep on updating and updating, lowering the "enjoyment" of the gameplay, hardening all in total.
How do You call that? Not forcing gamers to buy another chapters in AGGRESSIVE way? IF it wouldn't be this way, the "difficulty" level on those areas would remain the same...
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I did those areas before heroes. I considered them impossible as well. Did they get harder? I don't know, because I ran through that area a few days back, and didn't see anything unusual. Granted, that was with heroes.
But how did I do it before? Capping spellbreaker as the easiest of all was hard challenge, let's not even mention Feast of Corruption.
I got one or two real players to come with me. The rest were henchies.
Heroes and henchies are not there to give you single-player experience. They are, and always were there, to fill the blanks in your group. Southern Shiverpeaks is by far the most difficult area in Prophecies.
There always were weird agro patterns in that area. And human brain copes with them easily. But it's the hardest area in Tyria.
It has been known since start that a group with 2 players + henchies is at very least twice as efficient as a group with single player. This falls under think and adapt as well. The game won't change, but players can.
Rancor's is a known skill capping place, so there's bound to be at least one person there with similar interests. If not, there's friends and guilds. This is an MMO afterall. Completing high-end areas before Factions with all henchie teams was considered a great achievement, simply because henchies are so poor. This hasn't changed. They are still poor. Adapt, and go the player route.
For me, as I've learned the gameplay, the skills, the overall design of mobs and world, the game is getting progressively easier. Areas that were once sure death are now a joke. And since I know the henchies in that area haven't changed, it must be me who has improved. Going in with heroes is a walk in the park in the first place.
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Dec 19, 2006, 04:51 PM // 16:51
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#5
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Snake Dance, IMO, has become incredibly easy compared to the previous version before the AI update, such that I can solo every corner of it (without henchmen) with my Ritualist, my Necromacer and my Warrior without much problem.
Before, the Dolyaks would hang with their group, such that you had to wade through the masses of Stone Summit Herders and Azure Shadows to acquire your target.
Now, if you aggro properly, you can actually get the Dolyaks to separate from their groups, and you can "corner" them against a wall, where they become incredibly easy to kill (interrupts FTW!). If you find a group of 3-4 Dolyaks, all you need to do is lure them to a very remote part of the map and let them kill you. You'll rez and will be able to kill their now monk-less groups without much difficulty, and won't need to worry about them again.
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Dec 19, 2006, 05:11 PM // 17:11
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#6
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La-Li-Lu-Le-Lo
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This thread is being closed for the following reasons:
This qualifies as flamebait.
This is not a proper suggestion.
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